So I skipped the update for week 1. Most of it was tool research and design documentation. It helped to at least have a focus for the project. I'm not going to spoil the story, but the synopsis is you play a digital rouge "program" who collects fragmented bits and bytes to build his systems up enough to challenge the evil within. That is enough to hint at things to expect on a high level. I have some pretty neat detailed plans to make it all work though, and I'm sure I'll have surprises even for myself before it all comes to an end.
This week I:
Pretty good week overall. I'll need to work on the animations a bit more to make those smoother before introducing more animations to blend and keep track of. I'll also need to finalize the character ability list so it doesn't get out of control. The first build of the overall game will not be too long. I'd like to keep it short and sweet just so I have a finished product. Then I'll determine if I want to spend more time adding more levels or moving on to the next project.
This week I:
- Tinkered with basic glow effects and color palettes to use.
- Collected mesh, animation, and particle details for a main character. It's still in the early phases but I'm starting to figure out how to achieve the final look and feel I have in mind for the protagonist.
- Constructed an animation controller to flow between idle, walk, run, hop, jump, and leap animations. It's still not 100%, but I was able to find some good blends for each transition.
- Mapped out some basic state machines for the character. One controls general state, one for physics, and the other for animations.
Pretty good week overall. I'll need to work on the animations a bit more to make those smoother before introducing more animations to blend and keep track of. I'll also need to finalize the character ability list so it doesn't get out of control. The first build of the overall game will not be too long. I'd like to keep it short and sweet just so I have a finished product. Then I'll determine if I want to spend more time adding more levels or moving on to the next project.