I just recently attended the Unity 5 Roadshow. There, I had my first taste of Unity 5 (Beta) and boy was that a treat! There are many things that Project Souls can benefit from:
And those are just the features a 5 hour course went over. I tried porting the project to Unity 5 and had some problems, but it is in beta and I think I'd rather not deal with that anyway. So I'm going to shelf Project Souls will until Unity 5 is fully released.
- The standard asset's first person controller has head swaying and footstep sounds out of the box.
- Mechanim sub states have an Enter and Exit node. Also, each state can have a script on it. This should, hopefully, keep all animation code within the system itself, which tickles the "decoupling" itch I so love to scratch.
- The Audio Mixing system promises a powerful punch with easy setup.
- The new default shader provides physically-based shading at cheap cost and easy use. Making environments look SUPER sharp.
- (Finally) 64 bit editor, for projects as large as this one could potentially get.
And those are just the features a 5 hour course went over. I tried porting the project to Unity 5 and had some problems, but it is in beta and I think I'd rather not deal with that anyway. So I'm going to shelf Project Souls will until Unity 5 is fully released.